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In horde mode, armies become mobile towns, gaining the ability to recruit troops on hostile ground at the cost of economic security. The latest standalone installment in the superb Total War series sees you taking control of armies in the era of Attila the Hun. The UI has also received an extensive overhaul, and the new look is a solid compromise between form and function. Pros High production values with exceptional music UI improvements over previous Total War games Real-time battles are the best theyve ever been. There are many wonderful little touches- a general giving a pre-battle speech, unit actions being signalled by horn blasts – but its the music that really strikes home. Individual characters develop over time, and while all share an identical progression tree, each is also given a set of unique personality traits, such as mercantile contacts or bonus morale when in command of an attacking army.

The most intriguing change rehashes an idea from an expansion to the original Rome: Attila mixes a turn-based strategic campaign with thrilling real-time tactical battles. Battles are slow enough that an active commander has time to try effective flanking or misdirection tactics. Another addition seems yanked straight out of Crusader Kings 2: Pros High production values with exceptional music UI improvements over previous Total War games Real-time battles are the best theyve ever been. Battle speed has been ratcheted back, meaning units no longer break after a few seconds of combat. The UI has also received an extensive overhaul, and the new look is a solid compromise between form and function. Attila the Hun was a badass of the highest order.

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In horde mode, armies become mobile towns, gaining the ability to recruit troops on hostile ground at the cost of economic security. Each have their own benefits and advantages, so choose your army wisely at the start of the game.

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This is crucial, because it gives commanders enough time to experiment with special abilities or move units into flanking positions. By combining an improved UI with deeper strategic gameplay, Genvideo War: Attila mixes a turn-based strategic campaign with thrilling real-time tactical battles.

The latest standalone installment in the superb Total War series sees you taking control of armies in the era of Attila the Hun. If strategic gameplay is serviceable, the tactical battles are outstanding.

Total War: Attila review

Though there are several dozen unique factions in the game, a fairly small selection are available to the player without paying for DLC.

Second, the turn times are excruciating.

In the tradition of its forefathers, Total War: In fact, many of the additions to Attila seem to be direct responses to the Rome 2 backlash.

I got the hang of it eventually, but only after my inept leadership sparked two civil wars. Attila the Hun was a badass of the highest order.

The UI is better. Battle mlvie has been ratcheted back, meaning units no longer break after a few seconds of combat.

Battles are slow enough that an active commander has time to try effective flanking or misdirection tactics. First, the review build is buggy as hell.

Individual characters develop over time, and while all share an identical progression tree, each foour also given a set of unique personality traits, such as mercantile contacts or bonus morale when in command of an attacking army.

Cons Long waits for AI turns Buggy at the moment. Total War – barbarian cultures can abandon their settlements to form nomadic hordes.

Attila, Creative Assembly offers what is probably the most robust political system in any Total War yet. Ffantastic Attila better than Rome 2 was at launch?

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Pressure from the Hunnic invasions forced the Franks into France, the Angles into England, and led to the first sacking of Rome in more than years. Another addition seems yanked straight out of Crusader Kings 2: Pros High production values with exceptional music UI improvements over previous Total War games Real-time battles are the best theyve ever been.

Total War: Attila review | GamesRadar+

Thankfully, both of these issues are problems that Creative Assembly has traditionally fixed post-launch. AI has been a rough spot for previous Total War games looking at you, Empireand Attila seems like a real improvement.

The most intriguing change rehashes an idea from an expansion to the original Rome: Saxons, meanwhile, gain bonus income for pillaging and damaging settlements. Huns, for example, have fearsome cavalry and a strong morale bonus when fighting christians.

Attila is a damn fine strategy game in movvie own right, without having to compare it to its oft-lamented predecessor.

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The AI is smarter. What else can you say about a man who conquered an empire that stretched from Kazakhstan to Germany?

The UI has also received an extensive overhaul, and the new look is a solid compromise between form and function. There are many wonderful little touches- a general giving a pre-battle speech, unit actions being signalled by horn blasts – but its the music that really strikes home.